Section 1
Game level design project
The aim of this project was to make my own educational game and then design a level for it. So I created 3 different game ideas each with its own unique story-lines and its own style of
game play. For my game it will have a historical element. During my project I will be designing and modelling 8 3D assets. An asset is something that goes into a game, this can also include characters. I will only do a 8 3D models and they all will be fully textured. My 3 designs will each have its own educational subject such as history, maths, English and sports.
The idea that i have decided to use is my Kastle Xiege one which is where you would play as either a military strategist, a king or Vlad the impaler.The game-play would be similar to "Cartoon wars 2" by "Gamevil".Which is a 2D tower defence game where you can assemble troops, use magic and fight with your hero so that you can protect your tower, whilst taking your enemies.
The game will be teaching you about Medieval History and especially the tools/weapons they would use in a siege.You would also be able to upgrade your siege engine so that you could tackle even higher foes, this can be achieved by finding blueprints and also finding the required materials it would take to construct them. The educational factor would be that you are experiencing what it would have been like to have to build war machines so that you could survive.
This is a screenshot from cartoon wars 2 during a defence/attack mission. The aim of the game is to stay alive and destroy the opponents tower. You can do this by issuing troops or obliterating them with magic skills. This is what I would be basing my siege missions off. So in my game you would be able to issue out troops as well as your weapon of mass devastation, using the same gameplay system(having icons along the bottom.
This is a screenshot from Cartoon Wars 2 during a hero mission. A hero mission is when you would have to play as a hero out of a selection of heroes to kill off most of the enemy forces before attempting to take the tower. This is what i would like the scavenging mode on my game to be similar to. For an example if you would pick to play as Vlad you woulod have to collect logs, pieces of iron and steel so that you could fortify your defences and your weapons.
In this game there wouldn't really be any interactive elements such as talking to people. Instead you would have the head of your chosen hero that would pop up and explain what you have to do.
Each mission would be split into 3 main stages
Each mission starts at a map.The map consists of the shop, the armoury, the work shop, the field and The tower.(similar to my idea)
Armoury - upgrade troops
shop- purchase troops etc
workshop- build siege engines based off plans/blueprints .Also can upgrade them
The field-this is the area where you play as a hero and must look for parts to either build or upgrade your siege engines.
The tower- the tower mission
Plan
Mentally plan how you would take the tower and what you would need.
scavenge
Play as your hero and look for the parts for your blueprints.
Gameplay would be similar to this
Fortify
Use your items/materials to build or fortify
My upgrade system would be a bit more advanced but similar in content.
Unleash hell
upon your enemies (metaphorically)
Section two
Influences, research, sources and ideas
When i started the research i had to do multiple mood-boards and research on existing games.
The thing that helped me come up with the Insurrection idea was the side-scrolling mmorpg "Maplestory" and the fact that I'm a big fan of metal music. I got the idea for Riot of the Gods from watching the music video for "Parkway Drive's-Crushed".The video has two golden gods trying to solve a puzzle cube. The thing that gave me the idea for Kastle Xiege was a combination of defender 2 and angry birds.
Also whilst I was coming up with the idea for Kastle Xiege I did lots of research into various siege weapons such as the Battering Ram, The Ballista and The Heliopolis (taker of cities and siege tower). A big inspiration to how my idea is going to work is the hit mobile game "Cartoon Wars".
Section 3
Techniques, processes and timetables
I intend to be using and improving various skills. Such as my drawing and designing as well as my researching. My modelling, my UV mapping skills and my texturing could also do with being improved
The first process to this would be doing lots of research into different types of games and their audiences. The second process would be to start designing ideas i would do 3 designs 1 for each idea as well as some further developments. The third process would be to construct the design onto 3DS MAX, then i would texture my model and finally evaluate it. I have also learnt how to create a Gantt chart and i am going to incorporate it into the whole of this project so that I can stay up to date.
Section four
method of evaluation
My method of evaluation would be to have a teacher and 4 of my peers to put ticks in each of the accomplished criteria. The Gantt chart i made would be useful for this. Also some of the criteria’s would have more weeks than others such as modelling and texturing; this is because these are the hardest or most time-consuming elements in the project. In this project I am aiming to achieve 8 completed model assets for my game.