For this project we were tasked in designing and making 3 3D assets and one of them had to be animated. The first step in accomplishing this was to create a week-by-week plan. Based off the weekly plan I would then try to accomplish the tasks I had set myself to complete. For the first couple of weeks, I did lots of research and numerous mood-boards this lead to me discovering some new and interesting ideas. Then around weeks 2 - 3 i started coming up with game ideas, the one I chose was the medieval tower defence. Also during week 5 - 6 I started doing my designs for my assets these included catapults, ballistas and siege towers. because I had decided to do a medieval 2D scroller themed game.
Next during weeks 7- 10 I began to model my 3 individual assets this consisted of a small keep, a shield and a skull life bar which will be animated.. Then between weeks 10-12 I began to unwrap and texture my models. This was a new experience to me because I had not textured a model using different maps such as specular and normal.
The things that didn't go well was that i had missed a few lessons which put me slightly behind. But after I had got stuck in, It turned out I wasn't as behind as I had originally suspected.. I experienced a few minor issues during the modelling process but I think that was due to me still adjusting to the new software.
The things that I learned was that you shouldn't take the time limit for granted. Because if you do not work as much as you can you will have to rush which will then affect the finished product. In the next project I will aim to make the finished product much better than this one. Because I will try to improve my Photoshop, art and modelling skills by doing miniature personal projects at home.